EDZUL OOI

A Bit About Me

I’ve spent the past several years working across games, XR, 3D Simulated Presentation and real-time interactive products, helping bring ideas into production and guiding them toward launch and growth.I’ve worked on projects such as , industrial VR training, AR remote assist, AR applications, 3D simulation experiences, interactive architectural visualization, and gamified sales training. One of my proudest work is that I've shipped a AAA VR title Assassin’s Creed Nexus VR as the Producer of the Presentation pillar.My background spans not only the creative and technical side of development, it also reach beyond sales and product management — from 2D/3D art, product and experience design, and programming to production, stakeholder management, and customer success.Over time, I found myself naturally working between vision and execution — helping shape the product, support the team behind it, and bring more structure, clarity, and consistency to production.I enjoy helping teams build in a way that’s practical, sustainable, and a little less “we’ll figure it out somehow.”